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Answer by Rennat

I don't know of a way to start a ParticleEmitter mid-stream like you mentioned. Perhaps creating your own particle emitter class would be called for here. I've never tried but I assume you can subclass...

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Answer by PatHightree

You can set Time.timeScale to 100, wait 5 seconds (in scaled time) and set it back to 1. This will take 0.05 seconds, now your particle system is up and running. Ofcourse this is a global thing, so...

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Answer by Eric5h5

Use [ParticleEmitter.Simulate][1]. For larger amounts of time, it works better if you call it multiple times with small increments: // Simulate 10 seconds for (i = 0; i

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Answer by Rennat

I don't know of a way to start a ParticleEmitter mid-stream like you mentioned. Perhaps creating your own particle emitter class would be called for here. I've never tried but I assume you can subclass...

View Article

Answer by PatHightree

You can set Time.timeScale to 100, wait 5 seconds (in scaled time) and set it back to 1. This will take 0.05 seconds, now your particle system is up and running. Ofcourse this is a global thing, so...

View Article


Answer by Eric5h5

Use [ParticleEmitter.Simulate][1]. For larger amounts of time, it works better if you call it multiple times with small increments: // Simulate 10 seconds for (i = 0; i

View Article
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