↧
Answer by Rennat
I don't know of a way to start a ParticleEmitter mid-stream like you mentioned. Perhaps creating your own particle emitter class would be called for here. I've never tried but I assume you can subclass...
View ArticleAnswer by PatHightree
You can set Time.timeScale to 100, wait 5 seconds (in scaled time) and set it back to 1. This will take 0.05 seconds, now your particle system is up and running. Ofcourse this is a global thing, so...
View ArticleAnswer by Eric5h5
Use [ParticleEmitter.Simulate][1]. For larger amounts of time, it works better if you call it multiple times with small increments: // Simulate 10 seconds for (i = 0; i < 10; i++) {...
View Article